The gory X-Ray kill-cam from the previous game has been retained, showcasing just how destructive a lead slug can be when it’s boring through a Nazi skull at maximum velocity. That rifle can also be customised with new parts, from scopes through to stocks and triggers that impact on the way it sways, muzzle velocity and damage done to fragile Germans and Italians.īut when it comes down to letting loose a 303 round from a rifle, Sniper Elite 3 is still brutally satisfying. You’ve got your standard sniper rifle, with three more that can be unlocked throughout the game. Weapons now also get some more of the spotlight, with loadouts available between missions. It’s a handy new feature, and it adds plenty to the concept of planning your attack, especially when combined with returning traps such as land mines, trip mines and distractions such as a thrown rock or some tinder that is left to burn. Players can now also tag enemies and battlefield assets with the use of binoculars, and keep track of targets as they walk around the stages. For once, an MP40 or a Sten machine gun doesn’t feel like a glorified pepper canister, but a deadly weapon instead. Players can sneak up close and pronounce a soldier husband and knife, use a silenced pistol that is only deadly when aimed at a Nazi helmet or even try their hand at a more action-packed approach. Sniper Elite 3 now finally feels like a well-rounded game, that offers players more than one weapon in their arsenal with which to use to take down the third Reich. It’s the same idea from Sniper Elite V2 and Ubisoft’s Splinter Cell: Conviction, with your uncovered location being represented by a silhouette, but this time the gameplay component feels far more relative to the action around you.Īnd it’s a good system. Players now need to work on a new system, that tasks them with picking off soldiers and relocating to a safe zone lest an entire platoon of Nazis descends on their last known position. From tall buildings to the sands of Tobruk and the African savannah, Sniper Elite 3 has a much stronger emphasis on keeping a low profile and making your enemies wonder if Caspar the Unfriendly ghost is the reason why head trauma explosions have risen tenfold in the last hour. With Fairburne now working his way through Africa, that change in terrain has brought in a change in the rules of engagement. In Sniper Elite V2, players were primarily using Berlin and its high-rise building to sneak from Sniper nest A to Sniper Nest B, with all other combat and stealth exploration relegated to a mere afterthought. The biggest change in Sniper Elite 3, is that the game is now a fully-fledged tactical World War 2 game. Fortunately, this barebones tone gives the game a patrio-tastic sensation straight out of an old Battle Picture library comic, as American stereotype A guns for Nazi stereotype B with the assistance of British Cor Blimey let’s stick it to Jerry Mate Stereotype C. There’s a story here, but it’s thinner than used toilet paper, while Fairburne himself once again has the personality of a dead puppy as he grunts his way through the various campaigns. Sailing out of war-torn Europe and into the hot deserts of North Africa, Karl Fairburne is sent behind enemy lines once again to harass the Nazis and disrupt their supply lines. With Sniper Elite 3 however, we finally have a game that feels complete. This approach however, has always been to the detriment of the rest of the game. Blood and gore in gaming isn’t a foreign concept, but the amount of care, thought and detail that the Sniper Elite franchise has poured into creating realistic violence has been staggering to say the least. Sniper Elite 3 has always been the poster child for gratuitous violence.
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